Proceduralism for Games? Short answer is YES. | Christos Stavridis | GDC HIVE 2023
Christos Stavridis, a Technical Arts specialist at SideFX Labs, discusses the benefits of using proceduralism in game development. He defines proceduralism as a non-destructive and rule-based system that simplifies repeated manual work, saves time, and reduces costs in production. Christos provides examples of how proceduralism was used in the development of projects like Project Item and The Ascent, both of which benefited from modular workflows and quick visualizers to iterate through various design elements. He emphasizes that proceduralism does not detract from artistic control, but rather provides a means to automate repetitive tasks and generate vast amounts of content variations.
Christos Stavridis is a Technical Artist at SideFX as part of the Labs team. He has a master’s degree in audiovisual arts, work experience in education, and some experience in talking about himself in the third person. He brands himself as an Apprentice of Dark Arts and that is one more reason no one takes him too serio
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