In this tutorial, we’ll be creating a flamethrower with EmberGen’s particle emitter, we’ll learn a bit more about some of the particle emitter’s physics settings; stick around to the end to see a couple of experiments with frozen particles as a fuel source for scenery that catches fire!
Here’s a download link for the project file Ben created in this tutorial:
Here’s a link to the ‘Simtuition’ video discussed briefly in this tutorial:
If you have any questions or requests, please reach out on our Discord server or social media channels, we’d love to help!
00:28 Laying The Groundwork
00:55 The Particle Emitter
02:28 Using the Particle Emitter Without a Shape
02:59 Particle Emitter: Injection
04:03 Shading
04:35 Making The Fuel Visible
06:31 Changing Some Simulation Settings
07:20 Particles and Active Forces
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