Sculpting a realistic human in Zbrush Part 1: Torso Anatomy
Sculpting a realistic human is not an easy task, especially for beginners who have little to no anatomy knowledge, so I thought I share my method of practicing anatomy, which at the same time yields a nice looking sculpt, in this case a torso.
I start off with a skeleton and add (almost) all superficial muscles as individual subtools, before I merge everything using dynamesh and start sculpting to get a realistic look
Time stamps:
0:00 External obliques
1:26 Pectoralis Minor
2:28 Pectoralis Major
4:39 Spi
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