How I Made The Best 2d Facial Rig [Blender 3.4 & +4.0]

Hey everyone, In this tutorial I am going to show you the most versatile and useful 2d facial rig that I could put together. It offers a lot of features and was designed to allow easy integration into other characters, control over animated textures, and ease of access by utilizing Blender’s built-in Asset Library. I hope this video is entertaining as well as educational. || Timestamps || 0:00:00 - Beginning of The Video 0:02:29 - The Thesis and Final Product 0:05:50 - Tutorial Disclaimers 0:06:33 - Setting Up The Eye.L UV Maps 0:07:50 - Measuring The Texel Density 0:08:48 - Setting Up The Texture Node 0:09:27 - Texture Paint Eye Shapes 0:10:05 - How To Save Eye Shapes For This System 0:12:13 - Image Sequence Nodes 0:14:20 - Setting Up The Pupil.L UV Maps 0:15:20 - Pupil Mask Layering System 0:16:45 - Setting Up The Right Side of The System 0:17:41 - Making The Right Side UV Maps 0:18:49 - Adding the Right Side Material 0:19:53 - Making the Base Facial
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