CS:GO with Flamethrowers (VFX)

Ever wondered what CS:GO would be like if it had flamethrowers? Probably not, but I have! Here’s my take on it using VFX. As usual, this was made possible with Blender 3.2 and Houdini 19, along with some great tools that I’ll link below. This is the first time I properly got into some pyro simulation stuff for my videos. Never really finished anything other than short tests before when trying out fire/explosions and such. I actually used Axiom for Houdini which is a third party solver and it is FAST. It was a joy to work with :) Anyway, I’ve done this sort of video quite a few times now and I’ll link some of them below too. Or you could just go look at my channel and view them from there, but putting extra text and keywords in the description seems to help people find my stuff, so that’s what I’ll do. Oh, and a reminder: Even though it may seem like it due to there being a lot of these lately, this is not a CS:GO channel. I created it a couple of years ago to post my
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