[#02] Anime Character 3D Modeling Tutorial 2020 – Introduction to Sculpting in Blender
This is the second part of my 2020 edition, Anime Character 3D Modeling Tutorial, in which we will look at how to create a 3D character from scratch by using ZBrush and Blender .
In this second part, we will learn everything you need to know about sculpting in Blender .
Here is the link to my other video in which I talk in detail about transformation in Blender:
Chapters:
0:00 Introduction
1:04 Introduction to Sculpting in Blender
1:32 Navigation
2:13 Objects Overview
4:05 Modes
4:54 Sculpting Basics
7:00 Brushes
10:13 Symmetry, Re-mesh & Dynamic Topology
13:31 Masking
15:16 Face Sets
18:10 Auto-masking
19:51 Blocking Preview in ZBrush
20:47 Closure
You can download the character references here:
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