FSR 3 launched today in Forspoken and Immortals of Aveum. In this video I not only look at some comparisons of FSR3 vs DLSS3 in image quality and latency, but also some quirks in how they work with vsync/gysync/freesync that initially made me much less impressed with FSR3, until I got it running vsync locked at my monitor’s max refresh rate. There’s still a lot more that I need to explore before I can give a complete review. How does FSR3 work on RTX 20 and 30 series GPUs? How about RX 6000 vs 7000? Low end vs high end? Different monitors with different refresh rates? Latency vs all GPU brands and generations? More detailed image quality analysis. More time just playing games with it. There is a lot to think about! I hope you all enjoy my first impressions and thoughts!
Test system specs (ResizeBAR/SAM ON):
CPU: Ryzen 7800X3D
Cooler: Corsair H150i Elite
Mobo: ROG Strix X670E-a
RAM: 32GB DDR5 6000 CL30:
SSD: Samsung 980 Pro
Case: Corsair iCUE 5000T RGB
PSU: Thermaltake 1650W Toughpower GF3
Monitor: LG C1 48 inch OLED
Keyboard: Logitech G915 TKL (tactile)
Mouse: Logitech G305
What equipment do I use to make my videos?
Camera: Sony a6100
Camera Lens: Sigma 16mm f/1.4
Camera Capture Card: Elgato CamLink 4K
PC Capture Card:
Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020)
Portable Mic attached to camera: Rode Video Micro
Audio Interface: Focusrite Scarlett 2i2 3rd Gen:
Greenscreen: Emart Collapsable
Lights: Neewar Dimmable USB LED
RGB Strip Backlight on desk:
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Chapters:
0:00 VRR not supported gave me bad first impressions, but...
6:11 Is Reflex compatible with FSR 3? I can turn it on, but...
7:37 First impression of FSR3 thoughts
8:37 DLSS Q vs FSR 3 Q upscaling thoughts (no frame gen)
9:58 The game menu is bugged when restarting with DLSS on
10:24 DLSS3 Tested in same setting
13:36 Side by side DLSS 3 vs FSR 3 comparison
17:46 Final Thoughts