Welcome back to another episode of Dark Souls Dissected! Today’s video is all about the hidden and invisible walls of Dark Souls 1. I explain the different kinds of environmental collisions and how they work, and also give a tour through every area to reveal and showcase the different invisible walls that I found hiding in the game’s data.
0:00 Introduction
1:26 Collisions Overview
3:14 Purposes of High Collisions
8:48 Northern Undead Asylum
14:12 Firelink Shrine
18:14 Undead Burg
27:44 Undead Parish
32:54 Lower Undead Burg
34:39 Depths
36:32 Blighttown
41:34 The Great Hollow & Ash Lake
47:06 Darkroot Garden
49:37 Sen’s Fortress
55:12 Anor Londo
1:01:57 The Painted World
1:08:37 The Catacombs
1:10:49 Tomb of the Giants
1:13:23 Duke’s Archives & Crystal Cave
1:17:16 New Londo Ruins
1:20:51 Demon Ruins & Lost Izalith
1:26:17 The DLC Areas
1:29:26 The Kiln
1:31:59 Outro
Soulstruct for Blender
@PhobiaSoft - Glitches you can do in Dark Souls PtDE
@samuelhdiamond42 - Secrets of the Sunlight Altar (alt Depths’ entrance)
@RegoleSlayer |
@TheRealMcDan |
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