Making a Game Character: Episode 2 - Refining the Basemesh
This is the second episode in a series of videos documenting my creation of a game character: Doomguy! In this episode we further refine our Basemesh and start blocking in the Helmet and Armor. We use Zbrush, Dynamesh, Anatomy and character reference, as well as various digital sculpting techniques.
Enjoy!
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