New Way To Do Game-Ready FAST (Plasticity3d)

From CAD concept to a model with all the texture maps baked ready for texturing in around 2 hours. Using Plasticity, Blender and Substance painter. With no Zbrush or Marmoset, and close to 100% surface optimization. I’ve spend about two months trying to find new ways to do game ready assets more efficiently. i guess i got something as a result ˆˆ Full tutorial on the method- My tutorial on basics of Plasticity 3d- My twitter- Music: Nasenbluten – Squabble
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