#160 - Garrett Young Interview(General Manager On DOOM 2016)
Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace.
#doom #doom2016 #forza
SOCIAL MEDIA
TWITTER - @garretty
TIMESTAMPS
00:00 - Intro
01:05 - Working On DOOM 2016
06:43 - Early Builds Of The Game/Garrett’s First Week On DOOM 2016
12:30 - Single Player Mode/Push Forward Combat/
17:05 - Difficulty Story On Nightmare
21:56 - Tackling The FPS Platforming Problem In DOOM 2016
24:20 - Metroid Prime & Batman’s Influence On DOOM 2016
26:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast
31:21 - Working On Forza
33:23 - Working On The City Tracks/Building Up The Team/Publishing Vs Game Studios
37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn’t Working
39:51 - The Reality Of Crunch In The Industry/Management
48:20 - Fake Deadlines/Agile Development
51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future