UE5.3 Tessellation Tutorial | No VirtualHeightfieldMesh | Tessellation is back | Nanite Tessellation
This tutorial is showing you how to setup nanite tessellation in UE5.3 (preview 1) for both static mesh and landscape (no more virtual heightfield mesh is required).
In UE5.3, tessellation can be achieved by adding the following console commands to .
Go to your in your project config folder, add these two commands under [/Script/] section.
=1
=1
Before following this tutorial, remember to back up your project first (create a new project to do testing is always a good practice). Currently there is no official approach to achieve tessellation (seems still under development), so follow this tutorial at your own risk.
Interactive Snow with Tessellation showcase:
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