In this video we are going to learn two method to add textures to the terrain. We will also take a look at mipmapping to reduce flickering when applying textures at a distance from the camera.
Refresh your memory on texture mapping in OpenGL:
Timecodes:
0:00 Intro
0:35 Texture mapping recap
3:28 Terrain texture generator
7:57 Terrain dynamic multi texturing
11:04 Mipmapping
14:13 Conclusion
“Focus on 3D Terrain Programming“ by Trenk Polack:
Make sure to watch all the previous tutorials in the “OpenGL For Beginners“ playlist at
Please visit to see more of my tutorials on modern OpenGL.
Link to source:
OpenGL 4.6 specification:
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