Texturing // Terrain Rendering episode #4

In this video we are going to learn two method to add textures to the terrain. We will also take a look at mipmapping to reduce flickering when applying textures at a distance from the camera. Refresh your memory on texture mapping in OpenGL: Timecodes: 0:00 Intro 0:35 Texture mapping recap 3:28 Terrain texture generator 7:57 Terrain dynamic multi texturing 11:04 Mipmapping 14:13 Conclusion “Focus on 3D Terrain Programming“ by Trenk Polack: Make sure to watch all the previous tutorials in the “OpenGL For Beginners“ playlist at Please visit to see more of my tutorials on modern OpenGL. Link to source: OpenGL 4.6 specification:
Back to Top