New In Houdini 20: Feathers 02 - Grooming Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s take a look at all of it.
In this episode we build a plumage from the templates we created in episode one using the standard Houdini grooming tools as well as something a bit more procedural.
Chapters:
0:00 Set up a Groom
1:21 Groom the traditional way
2:18 Guide Groom Node
4:52 Get a high Poly Version
5:55 a more procedural Approach
7:19 Turn Guide Curves into Feathers
8:43 Fix Orientation
9:12 Deintersect Feathers
10:30 Fix UV Texture