Houdini Tutorial | Blooming Flowers | Model, Rig, and Animate | Part 2

Support on Patreon: Download HIP file for free: Check out part one if you didn’t already: In the first part, we went over procedural modeling for a single petal, procedural rigging, and how to animate and deform a single petal. In this part two of the Houdini flower tutorial series, we will create a phyllotaxis point distribution setup and run a growth attribute through it. After that, the orientations need to be right to get the flower looking like a flower. This will be done with some per-point matrix transformations. That growth attribute drives a skeleton blend, blending between a flower bud pose and a bloomed flower pose. At the end, we will go through how to bone deform a single petal onto a flower full of petals. In the following parts of this series, we will go over preparing the setup for simulation in Vellum, doing some post-sim tweaks, and creating materials and rendering in Karma and Solaris. At some point after that, we will break down a photo reference of a flower and create an animation based on that. These methods are a mix of things I have seen from John Kunz on Patreon, Entagma, and some things I figured out together with Simon Reher. Resources: Mark Fancher // 01 - MAPPED TRANSITION - MFX Modules for Houdini Flower Garden | Carl Krause | Paris HIVE 2023 Flower Projects | Paul Esteves | MucHUG My KineFX notes on Notion: My VEX notes on Notion: Feel free to ask any questions or leave feedback in the comments. Would be happy to see any flowers people create. Instagram - Behance - Artstation - Chapters: 00:00 - Overview of Lesson 00:29 - 1. Phyllotaxis 02:57 - Phyllotaxis Parameters 04:36 - 2. Growth Attribute 06:00 - 3. Orientations 06:45 - Visualizing the VEX 07:08 - Rotating in Y 07:55 - Rotating in Z 08:30 - Improving Parameters 09:00 - 4. Scale 09:48 - 5. Skeleton Blend by Attribute 11:46 - 6. Petal Deformation in For-Loop 13:50 - Attribute Copy 14:25 - Compiling the For-Loop
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