Designing AI for Killer Instinct

In this 2016 GDC session, Derek Neal and Bruce Hayles, two of the key developers behind Killer Instinct’s Shadow system, use the system as a case study in how to address some of the current problems with AI in competitive games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC
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