All the trailers and gameplay footage of the unreleased reboot / sequel of the RTS series Command & Conquer.
Wikipedia: The first official announcement of a new Command & Conquer game in development, came in February 2011 when Electronic Arts announced the formation of a new studio known as Victory Games. In the studios’ first Q&A session with the official Command & Conquer blog, openly announced that they were developing a new title in the Command & Conquer series with the studios’ general focus being on the future of the series. The new studio consisted of members from the previous EA Los Angeles development team as well as some new staff members. Its general manager was Jon Van Caneghem from Trion Worlds.
The game’s formal announcement was then teased as a game from the “next big BioWare franchise“ and was due for a reveal at the 2011 Spike Video Game Awards. The game was then speculated to be either a new game from defunct studio, Pandemic’s Mercenaries series, or a new game from the Command & Conquer series, which turned out to be an accurate analysis. Subsequently, more rumors began to indicate that the game was indeed a Command & Conquer game called, Command & Conquer: Alliances due to a series of domain registrations by EA for a game of that name, though this turned out to be a side project by Phenomic, called Command & Conquer: Tiberium Alliances. The game was finally formally unveiled as Command & Conquer: Generals 2 on December 10, 2011 at the 2011 Spike Video Game Awards as a title developed by what would become BioWare Victory. However, in November 2012, the BioWare label was dropped and the studio was renamed to its former name Victory Games.
On August 15, 2012, it was announced that Generals 2 would be repurposed to a free-to-play game known as simply Command & Conquer. The official website also released a blog entry that said that the Command & Conquer: Generals 2 game would be called Command & Conquer. The content which has been built for Generals 2 would be delivered into the new C&C game.
Following the negative reaction from series fans that Command & Conquer would not have a single-player campaign, EA President Frank Gibeau stated that a single-player storyline would still be a possibility. “The beauty of free-to-play is that we can adjust and adapt to what we’re hearing as opposed to, ’I’m sorry, it’s two months from ship and it is what it is.’ It’s a very different model because you don’t have to build as much. You build in response to your audience.“ It was later revealed that the game would have a single-player campaign.
From then on, news of the upcoming game was relatively quiet. In mid-December 2012 Victory Games hosted a C&C Community Summit where select members were invited and given the chance to play the game and share feedback with the developers. It was later on that Victory Games announced the third faction as the Asian-Pacific Alliance. In May EA released a development video diary stating the developers’ intention to constantly improve on the final product based on the players’ feedback. At E3 2013, EA released a new trailer of the game as well as the beta going live in the summer. On August 5, 2013, a second development video diary was released showing the design process of modifying the GLA Bomb Truck unit from Command & Conquer: Generals into the GLA Nuke Truck. Victory Games also released wallpapers of the generals of each faction, starting with the APA generals and later the EU and GLA within a few days of each other.
Both EA and Victory Games stated that Command and Conquer would be showcased at Cologne’s Gamescom 2013. In addition to the press conference, a trailer revealed that campaign missions were to be made available in 2014. The game has been canceled as of October 29, 2013 due to negative fan feedback over an economy-based, multiplayer experience. The cancellation statement released by the company cited multiplayer for Command & Conquer being its downfall.
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