How To Steal Like a Game Designer

GMTK is powered by Patreon - When it comes to mechanics, a great source of inspiration is other video games. But how do you make sure those features will gel will the game you’re actually making? === Before you watch === Content warning: Combat, Blood, Fear === Sources and Resources === - Sources [1] Game Design Deep Dive: The save system of Alien: Isolation | Game Developer [2] MDA: A Formal Approach To Game Design And Game Research | Research Gate [3] Dreams And Journeys: An Interview With Jenova Chen | CGMagazine [4] The Design of Subnautica | GDC on YouTube [5
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