The Making of CG Animals | Framestore | FMX HIVE 2023
Framestore presents its workflow for creating a range of different animals using Houdini. Starting with an overview of their in-house feather system, ’Barbarella’, learn how feathers are designed and processed to create realistic birds and flying creatures. Explore techniques used to create furry animals with complex grooming, and how the usual workflow is used for CFX, to simulate muscles, fat, skin and hair efficiently across large episodic projects.
Gabriela Salmeron is Framestore’s Head of Grooming and Creature FX, and has ten years’ experience delivering the highest-quality visuals for high-profile advertising projects, TV series, immersive experiences and blockbuster films. Gabriela’s work brings together a strong technical background gained from her double bachelor degree in Computer Science at the University of Sydney and University of Sao Paulo, and her love for art and nature. She specialises in creating digital animals, for which she develops many of her own grooming and character FX
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