#unrealengine #ue4 #environmentart #gameart #horror #truedetective #blender #texturing #sculpting #zbrush #digitalart #digital3d #concept
I’m pleased to present the result of my studies at @XYZSchool of GameDev and Computer Graphics on the Environment Art course. I had to learn most of the material from scratch, so I worked on the project for half a year, devoting almost all my free time to it. An important stage was choosing and working out the idea of the environment: I spent several days analyzing the options in order not to miss the complexity and to get as much benefit from the course as possible. I mainly used Days Gone, RDR2 and Far Cry 5 as references, and was also inspired by the first season of True Detective. The most difficult part was probably to assemble the separate elements of the location into a complete composition, almost every step of the work I reworked several times, trying to achieve the best result. Since this is my first project of such kind, I decided not to drag out the adjustment for a few more months and move ahead, so I will be very happy to receive any feedback and advice, which I will definitely take into account in future performances