Follow the first two out of four chapters for free: the block out and the ZBrush highpoly course!
This is the first chapter of the MACE tutorial where we set up our reference image and then create a block out version of the mace. This model serves the purpose to have a base mesh that we will import to ZBrush.
Mace reference image:
Gumroad:
Sword & Mace Bundle:
Sword Tutorial Complete:
Mace Tutorial:
Cubebrush:
Sword & Mace Bundle:
Sword Tutorial Complete:
Mace Tutorial:
Instructor Biography
Hi! I’m Tim - Senior Weapons Artist at Digital Extremes. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all
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5 years ago 01:09:29 98
MACE Tutorial - Part 2 - High Poly Creation - ZBrush