Nevada 3D Game Engine Update (in C#, using OpenTK)

This video serves as an update to the previous video, showcasing the new features that I’ve been working on - such as a material system, font rendering, and ray casting. As mentioned before, this isn’t GoldSrc or Half-Life - I’m just using the assets from them. This is an engine I’ve written from scratch in C#, being able to run on Windows and OS X (using Mono) For anyone curious, this is closed-source for now until I am happy with the finished product.
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