In this video we go through the break-down of the most common approach to create toon looking images in Unreal Engine, we’ll see what works and what doesn’t.
Then we’ll build up to a new Cel Shading approach that doesn’t break physically based rules. Following with few sample tricks to improve the image and re-purposing elements as the outlines to work better with this new concept.
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Videos mentioned:
Substrate Intro Breakdown:
Outline Shader 1:
Outline Shader 2:
Intro to PB Lighting:
Intro to PB Lighing - Follow-up:
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Download Sample Project:
Physically Based Cel Shader:
Outlines Filter:
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