The Making of Aladdin / Cel animation in video games

During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators. ///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: Narration by Steven Kelly //Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
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