Street Fighter 6 Definitive Anti-Air Guide! Beat Every Situation

After our previous guide on anti-air basics, today we plan to tackle the subject more in-depth. Every character in Street Fighter 6 is designed with a specific set on anti-airs which complement their playstyle, from the lowly normal anti-air to more powerful special moves such as Shoryukens or Super Arts. Most of these attacks only work at specific ranges and sometimes require some degree of execution to be performed correctly, which will be discussed in this video. Starting by recording jump-in attacks ourselves to practice against, we analyze strategies like crouching and crosscut shoryukens, different optimal ranges and ideal use cases for various anti air types, and how to prevent your opponents’ escape from the corner. Timestamps 00:00 Intro 00:34 How to Record 02:05 Understanding Your Optimal Range 03:28 Dragon Punches 05:18 Crouching DP Motion 06:58 Autocorrect / Crosscut DP 10:23 Why Use Normal Anti Airs? 11:04 Short Range AAs 12:32 Midrange AAs 13:54 Juggle AA
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