Kinect 4 Unreal - Project Setup

Kinect 4 Unreal (K4U) allows you to use the Kinect 2 motion sensor and the accompanying Kinect 4 Windows API directly within Unreal Engine 4. Kinect tracking data is exposed via the Blueprint interface, allowing for the entire Kinect 4 Windows feature set to be utilised without a single line of code. In this video we will follow the entire setup process for a K4U project, going from empty folders to fully functional Kinect-controlled Actor Components. In doing so, we will also explain each of these steps in detail so that you can get a head start on your own K4U projects. To prepare a K4U-enabled project, follow these steps: 1. Install the Kinect 4 Windows SDK v2.0 2. In your UProject root folder, create a new folder called “Plugins“ 3. Download the plugin, and extract it to the Plugins folder And you’re done! The Kinect 4 Unreal plugin is available for download at
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