Non Euclidean GPU Ray Tracing Test

Do not use this tool, please see No! Euclid!: I wrote a GPU-based minecraft raytracer a while back, and I decided to do something with it that cannot be done using traditional rendering (at least to my knowledge). The minecraft raytracer treats the entire world as a large uniform grid with a jumpmap. I made a non-Euclidean world. It uses all the same technology, only, in addition, it can manipulate and bend the rays around the scene while it’s rendering.
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