Dead Space | Crafting the Tension | Art Developer Livestream

This livestream may contain content inappropriate for children. Motive invites you to an early look at the current stages of development on the Dead Space™ remake. Creative Director Roman Campos-Oriola and Senior Producer Philippe Ducharme are joined by Art Director Mike Yazijian and special guest Blayne Smith to discuss how the team is rebuilding the game’s art, character models, lighting, and visual effects for today’s generation of platforms and the new Frostbite™ engine – while staying true to three key art pillars throughout the design process: “Horror,” “Immersion” and “A Lived in World”. This developer livestream will contain an overview of: Creating Immersive Environments - take a detailed deep dive into the environmental art pipeline and process to see how the team focused on crafting a lived-in look on the USG Ishimura to better represent the game’s horror narrative in every environment. Amplifying Visual Effects - get your first look at the updated VFX, including updates to fog, smoke, and py
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