Trimming Objects From Each Other & 3D Modeling in zBrush - Scuba Shark Tutorial PART 3

Part 3 of the Scuba Shark Series. This zBrush 3D Modeling Tutorial explains a few key elements, such as: --How to trim a hole into an object (or how to trim two 3D objects from each other) --How to build part of a hard surface aspect of your model --When to start rotating built objects into place --And also continuing to build and create your character’s body. This tutorial continues to teach you how to build and model the body and rest of your character, starting with simple shapes first. I focus my expl
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