Pendant Part 5 - ZBrush - Sculpting with masks

In this chapter we will displace and sculpt our pendant in ZBrush with the masks we created in photoshop in combination with some powerful deformation tools, as well as some of the default brushes and the surface “Noise” feature. Additionally we will use Zbrush’s “Mask by Cavity” and “Mask by Peaks And Valleys” tools to extract dirt and edge masks for surfacing our pendant. Lastly we will use “Decimation Master” to create our final production mesh.
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