Zbrush 4 R2 PolyPaint Baking via xNormals (x86 Windows)

*UPDATE* I discovered a while back that using this method is not needed because of high-poly vertex colour option BUT I also discovered that high poly vertex colour doesn’t work in x86 bit windows and this has now become to the work around for that. This is a tutorial video made by LudoPhobia’s Lead Character Artist Christian Brindley, In this video he is explaing his process with baking out PolyPaint infromation inside Zbrush 4 to his lowpoly mesh in 3D Studio Max using xNormals as the medium.
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