The SNES offered some amazing capabilities for the time it was released, but the tools required to use it were surprisingly, let’s say, not standardized. As much as I’d like to say “here’s The Tool and how to use it”, it’s just not that straightforward. So let’s dig around the information that IS available.
TABLE OF CONTENTS:
0:00 Introduction
1:13 Hardware
2:53 SF-Box
4:41 Kankichi-kun
5:42 Case Study: Barry Leitch
7:10 Case Study: Alberto Gonzalez
8:55 Case Study: David Whittaker
9:51 Case Study: Imagitec and MEdit
10:55 Case Study: Slick/Audio
12:47 Ok but really how do you make SNES music in 1995?
Songs used:
0:02 Nobuo Uematsu - Fate in Haze (Final Fantasy V)
1:13 Kulor - (Sample Pack Contest VIII)
2:53 VA - Day Dream (Ongaku Tukuoolu Kanadeeru)
4:41 Chimeratio - Curse of the Zebra Shark Goddess (Soundchip Pastiche Collection Vol. 1)
5:42 Barry Leitch - Title (Top Gear)
7:10 Alberto Gonzalez - Countryside (Asterix & Obelix)
8:55 John Foxx, David Whittaker - The Temple (Gods)
9:51 Dean Evans - Password Screen (The Flintstones)
10:55 Rick Fox - Tunnels 1 (Zero the Kamikaze Squirrel)
12:47 Maxo - Exotic Estates (LEVEL MUSIC 8)
The songs used in the rapid-fire example list in the begining:
0:06 Title Theme (The Chessmaster)
0:09 Big Dukes (Super Off Road)
0:12 Town (Sonic Blastman)
0:14 Main Theme (PGA Tour Golf)
0:18 Optimistic Departure (Blazeon)
0:21 Level Music (Ka-blooey)
0:24 Departure for Space (Gradius 3)
0:26 Init (Aerobiz)
0:29 Fats (Combatribes)
Citations
[1] Superplay #19, page 26
[2] Nintendo Power 71, page 47
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