How to Do a Cloth Simulation Using the New Bifrost Editor in Maya

In this tutorial, Joe walks through how to: - Set up basic collider cloth simulation. - Set up a constrained cloth simulation, with tearing. - Set up a flag simulation with wind and turbulence. - Use weight maps to control where the cloth is constrained. Enjoy! Become a superfan of YellowDog’s 3D Tips and subscribe to our YouTube channel - Visit our 3D Tips Blog - Check out our rendering page on the YellowDog website: Find us on social Comment below with requests for future tips. Thanks for watching - we appreciate your support! Hit the subscribe button to stay tuned for more 3D Tips.
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