Action-Adventure Game - Unity

My goal here was to study the different gameplay systems involved in an action-adventure game in Unity and learn how these elements work together. There are still a lot of missing elements that I plan to add sometime in the future. More details: All of the 3d models and animations are from the asset store, most of which are from Synty Studios and Dungeon Mason. They do an excellent job of creating low-poly assets. I intentionally chose a low-poly art-style so that I can dedicate more time to programming than to creating 3D art. Obviously in a real production environment, you would use replace all these assets with custom made ones. They are mostly used during the prototyping phase. For UI elements, I used free assets from the store. Let’s connect! LinkedIn: Facebook: Twitter: Instagram: https://
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