Create topology of the human head - Part 1 (Graphite Modeling Tools - 3ds Max)
В этом видео с помощью новых инструментов моделирования, которые добавились в 3ds Max 2010, создаётся топология лица человека по существующей модели.
Из существующих решений в топологии ЭТО, на мой взгляд, самое лучшее как для визуализации, так и для анимации.
Это первая часть. Во второй части будет завершение базовой модели (шаблона), а в третье будет коррекция и добавление новой геометрии с целью в будущем (ориентировочно в пятой части) создать максимально похожее лицо по фотографии Петы Уилсон.
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