Blender Beginners Tutorial - Modeling & Unwrapping a game ready Flashbang
Hi everyone, let’s model and unwrap a Flashbang in Blender!
This is the Blender part of the tutorial where you will learn how to setup a reference image to the right scale, lowpoly and highpoly creation by making use of various free plugins, modifiers, tools as well as unwrapping our low poly. Once this is done we are getting everything prepared with proper naming convention as well as material ID colors for the bake and texturing part which happens in the Marmoset Toolbag 4 tutorial after this one - you can follow that part by downloading the one month free trial version if you don’t have it. 👌
0:00 Intro
0:05 Loop Tools
0:39:28 Modifier List Plugin
0:45:43 Creating spirals with Extra Objects
01:05:34 Adding Text to our grenade
01:10:33 Making highpoly geometry using Bevel weights
01:25:37 Naming Conventions for our later bake
01:28:15 Adding materials for our Color ID Mask
01:40:28 Unwrapping
01:55:36 Resizing our UV islands to have the same texel de
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