Unreal Engine Tutorial: Water Simulation (Gerstner, Circular Waves)

In this video, I show how to make: - General sine waves - Gerstner waves - Circular waves Including world position offset and normals. This video is replacing two old videos. Slide deck: #slide= Timestamps: 00:00 - Intro 00:56 - Make mesh 03:21 - Sine visualization 09:44 - Nyquist Frequency 11:37 - General Sine Equation 18:14 - Generic Normals 20:17 - Deriving Normal Equations 22:40 - Adding Normal 26:34 - Converting to Material Function 31:16 - Adding Gerstner Functionality 38:17 - Gerstner Normals 43:45 - Create Material Instance 48:48 - Add Multiple Gerstner Waves 58:17 - Circular Waves 1:03:24 - Circular Wave Fall Off
Back to Top