Variable Rate Shading Update Xbox Series Consoles

Martin Fuller from Microsoft’s Advanced Technology Group is joined by Christopher Wallis from The Coalition and Philip Hammer from ID Software. This talk details best practices for implementing Variable Rate Shading on Xbox Series consoles. Case studies include Gears5, Doom Eternal and early work by The Coalition on Unreal Engine 5. Watch the original talk on Variable Rate Compute Shaders: #Microsoft #MicrosoftGameStack
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