Judas Interview: How Ken Levine Is Building on BioShock With ’Narrative LEGOs’

Renowned designer Ken Levine invited IGN’s Ryan McCaffrey and The Game Awards creator Geoff Keighley to Ghost Story Games in Boston, where we spent six hours playing a recent build of his new narrative-driven single-player first-person shooter Judas, followed by a lengthy conversation with the award-winning game designer to discuss the long wait since BioShock Infinite, bringing the “narrative LEGOs“ concept to life in Judas, what the game is all about, and much more. You can watch the entire interview in the video above, but before you do, we figured you might want to know a little bit about Judas first. So we’ll share the basics, without spoiling anything: Judas is a first-person narrative-driven shooter that, from a moment-to-moment gameplay perspective, will feel familiar to BioShock fans. You have a gun in your right hand and various organic powers on your left hand.  Story-wise, you play as Judas, a young woman aboard the Mayflower, a city-sized spaceship on a multi-generational
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