Math and Movies (Animation at Pixar) - Numberphile

How do 3D animated characters look so smooth? Pixar researcher Tony DeRose explains - with mathematics. Links below... Pixar Research: Tony DeRose papers: Ed Catmull’s paper: NUMBERPHILE Website: Numberphile on Facebook: Numberphile tweets: Numberphile is supported by the Mathematical Sciences Research Institute (MSRI): http:/
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