Create Your Own CS:GO Props - My First Source Prop Part 1 - Modeling
Welcome to My First Source Prop! Here you’ll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want!
Exporting Place Holder Assets From Hammer: 00:37
Modeling the Box Prop: 4:59
UVW Unwrapping the Box: 14:23
Modeling the Barrel Prop: 23:30
UVW Unwrapping the Barrel: 40:29
VMT_EDITOR:
WallWorm Model Tools:
AO Production Render Preset
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