Unreal Engine 5 - Bicycle Riding System with Full Body IK [part 2]
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This is the second part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement a bicycle riding system based on chaos advanced vehicle system. Bicycle will have a skeletal all mesh with all functioning turning handles, pedals, wheels and everything with a dedicated animation blueprint and the character will be driven by a procedural animation system implemented with a control rig that utilize unreal engine full body IK system. So, the character pedaling, turning and everything will be procedurally handled with the control rig in the runtime.
In this episode, we are going to work on pedals. We will implement a mechanism in animation blueprint to only rotate the cogwheel and the pedals, only when player trying to accelerate with input. Also, when the cogwheel accelerate, the pedals should remain horizontal to allow player character to keep the foot on the pedal in a realistic way.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞
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