Mark Spevick, our Head of 3D and resident Houdini guru explores procedural modelling and digital assets to see how these can be applied to making lots of geometry quickly for the games and VFX pipelines.
Hit Subscribe for more!
Follow us on Twitter!
Like us on Facebook!
#HoudiniTutorial #VFXTutoprial
2 views
2864
1138
2 days ago 00:13:57 1
New 2025 Audi A5 Sedan & Avant Production at the Neckarsulm site
3 days ago 00:28:00 1
Let there be Fire with C4D Pyro
6 days ago 00:17:08 3
Ian Cheng Interview: A Portal to Infinity
6 days ago 00:01:03 1
Fully-automatic robot dentist performs world’s first human procedure
6 days ago 00:08:14 1
Quick Sculpting Workflow | Stylised ROCK in Blender 3D
6 days ago 00:28:37 1
BLENDER 3.0 - Rune Stone (Part 2) Creating 3D Model | 3D Modeling | 3D Texturing
1 week ago 00:16:52 9
Procedural Modeling | First steps with Houdini
1 week ago 00:30:32 1
Procedural Modeling for Beginners in Houdini
1 week ago 00:11:18 2
Intro to Procedural Modelling in Houdini - Beginner Vase Generator