♟️ Chess Multiplayer - Client & Server Logic - 2/4 [Unity tutorial 2021][C#]

We write a server code, lots of server code... and client code! By the end of the episode, we don’t see much change in the game, instead, we build a foundation for the future episodes, which will make our work faster, and easier to understand. Sort of like a design pattern episode really. Link to the Chess Assets, by my friend Z3nder (affiliate) : - - - - - 0:00 Preview 2:18 Installing 4:50 Server script 25:25 Client script 38:05 Net Message base class 43:58 Net Utility static class 51:31 Keep Alive 58:11 Hook Server & Client to the UI buttons 1:02:02 Tweaks 1:04:12 Final Test! - - - - - ►♟️ Learn how to make a Online Multiplayer Chess Game (on Youtube!) ► ⚔️ FREE Top Down RPG Cour
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