Blender - bake fur particle system on UVmap using geometry nodes

Just setup the geometry nodes and you can transform your mesh in the relative uvmap layout, and render with a setted camera from the top. All credits about geometry nodes goes to: Robin Betts - Resources and tutorials made with Blender, Krita, MyPaint and Gimp I only use opensource software. To allow me to create free resources please help me by following me on Patreon: Here you can find all my free materials and resources: If you want to see my works, my avatars made with Blender, you can get them here: Summary site with all the works (Italian):
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