Blender - bake fur particle system on UVmap using geometry nodes
Just setup the geometry nodes and you can transform your mesh in the relative uvmap layout, and render with a setted camera from the top.
All credits about geometry nodes goes to:
Robin Betts -
Resources and tutorials made with Blender, Krita, MyPaint and Gimp
I only use opensource software.
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Here you can find all my free materials and resources:
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Summary site with all the works (Italian):
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