Lineage 2 NEXT GEN UE5 - #03 Improving Tech and Art
Fanmade Game made on Unreal Engine 5.
Some others tools have not been put in video :
* Pipeline tool :
-------- Import assets like all meshes, animations and textures and handles automatically :
------------- skeleton : skeleton is imported once and used for reference for all other fbx files
------------- materials creation based on nomenclature,
------------- assigning materials to skeletal meshes based on nomenclature,
------------- fill data tables for armor sets for code detection, etc...
------- Character Blueprints are then generated with proper infos (Race, Gender, Class), and references to data tables and Animation Blueprint
* Game Engine Improvement :
-------- Code reworked on Character class to handle :
------------- modular parts (Chest, Leggings, Boots, Gloves, ...)
------------- basic inventory system : this is used with the Character Customization window. The Armor sets are set as equipped to the selected characters, then the code will check in data tables the proper display meshes and update the visual character.
If you want to see more of this project, you can support me by just clicking on the like button, and eventually comment about what you want to see next.
Last episode :
Playlist :
00:00 Intro
00:27 Area Scatter Tool
01:08 Spline Mesh Tool
01:37 Daylight System
01:47 Character Customization
02:03 Basic Artificial Intelligence (AI)
02:24 Conclusion