Cinema 4D Tutorial - Skin with Standard Surface Material (Octane)
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In this C4D tutorial we’ll revisit skin-texturing, this time using Octane’s Standard Surface material. This actually got me really good results and made me want to improve the previous tutorial using Octane’s Universal material. But before that, we’ll do Redshift!
00:00 Intro
01:45 Scene Setup
02:48 Adding Texture Maps
04:15 Adding Subsurface Scattering
05:32 Adding Normal Maps
06:54 Improving the Albedo
09:13 Adding Secondary Specular
11:42 Adding Sheen
13:33 Adding Displacement
16:25 Testing with Different Light Setups
17:40 Outro
Model used:
Photos credits:
#cinema4d #octane #skin #character
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