Hogwarts Legacy | PS5 - Xbox Series S|X - PC | Graphics Comparison | Analista de Bits

Buy games at Instant-Gaming for all platforms with discounts! Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: - PS5 and Xbox X Series have 5 display modes. The quality snot displays settings similar to High/Ultra on PC with an average resolution of 1800p at 30fps without ray-tracing. - Ray-tracing mode is applied on shadows and reflections (except water). - The PC version applies ray-tracing on the ambient occlusion of the character. However, RT by generates too much noise on some surfaces on consoles and PC. - Ray-Tracing mode decreases drawing distance and texture quality on PS5 and Xbox Series X. - Xbox Series S does not have Ray-Tracing. In this version we can choose between 3 display modes that prioritize graphic quality, framerate or balanced (the latter only with 120Hz screens). - Shorter loading times on PS5. - Shadows in Quality (Fidelity) mode have a higher resolution on PS5 compared to Xbox Series X. - We can unlock the framerate on consoles (except Xbox Series S). - PS5 shows better performance in Ray-Tracing mode, but Xbox Series X framerate is higher in all other modes. - Quality mode increases texture quality, draw distance, shadows, vegetation and lighting on consoles. - All versions have stuttering problems inside the castle while advancing through the rooms. There will even be times when we get stuck in a doorway until the other room has finished loading. - Xbox Series S has a lower NPC density. - Balanced and Performance HFR modes can only be enabled on 120Hz compatible displays. - On PC, Ray-Tracing is too demanding for what it delivers. This is another case of a game whose traditional lighting system is the clear basis of development and Ray-Tracing is a superfluous improvement. - In the absence of some patches to correct the annoying stuttering, Hogwarts Legacy does a good job on all platforms and any version is enjoyable.
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