Dead Island 2 | PS5 - Xbox Series S/X - PC | Graphics Comparison Review | Analista De Bits
Xbox Series S: 1080p/60fps
Xbox Series X: 1800p/60fps
PS5: 1800p/60fps
PC: 2160p with Max. Settings RTX 3060Ti|3080|4070|4080
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- All console versions have a single display mode.
- Xbox Series S does not include dynamic shadows generated by light sources such as the flashlight and has lower resolution textures compared to the other versions.
- PC shows slight improvements in the general settings, but all versions maintain a very good level.
- Dead Island 2 does not use Ray-Tracing of any kind. However, due to the absence of real-time day/night cycles, it has been possible to achieve a high level of baked-in global illumination (especially indoors).
- Reflections, on the other hand, are not convincing in any version. Some use low-resolution cubemaps that tarnish the visual finish.
- PC does not include DLSS, only FSR.
- Dead Island 2 is one of the best optimized games I’ve seen on UE4, a solid and satisfying experience on any of the 4 platforms.
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