Procedural Stream in Houdini - Part 1: Geometry and UV’s
This is the 1st out of 2 tutorials, focussing on the generation of a small, procedural stream. In part 1 we create the terrain, generate the river and create our start on the flowmaps data!
For the free scenefile go to our site:
Patreon:
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Procedural Stream in Houdini - Part 1: Geometry and UV’s
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